Video games
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Do video games affect kids’ behavior?
Les jeux electroniques
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Beautiful tattoo work...and video game reveries
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Mobile Upload: Puzzle notes page from Silent Hill 2.
Mobile Upload: At the cartoon museum
Dark Souls and Nietzschean Philosophy
Beautiful Re-Release: Okami
Cupsouls
Revisiting Dark Souls and Nietzschean Philosophy
Revisit: I’ve always felt like I didn’t quite get the original post on this topic quite right. So I’m revisiting!
Spoiler Warning: Light spoilers in the introduction. Full spoilers past the jump.
For Valentine’s day 2017, Lauren bought me a PlayStation 4 and “Dark Souls 3,” From Software’s final offering in the “Souls” universe and, at the time, the game to get for the platform. It follows the standard design of taking the D&D that I used to use polyhedral dice for, wraps it in amazing graphics, and sets it in an expansive, fantastical, and labyrinthine world.
As I played (and re-played) the game, I saw many elements of Nietzschean philosophy surface that I kept mulling even after I’d finished. Months later, I contend that “Dark Souls” is a narrative exploration of Nietzsche’s “Last Man” thought experiment.* I’d like to record how and why here.
For more about Nietzsche’s presence in “Dark Souls” read on…
Mobile Upload: A Caryll rune that transcribes inhuman sounds. "Blood Rapture" is the raw euphoria of the warmth of blood.
The Narrative Dead End of "Last of Us 2" on HBO
With the release of Last of Us 2 Remastered and the announcement of Kaitlyn Dever as Abby for Season 2 of HBO’s The Last of Us, my mind’s been (yet again) swimming in reminiscences of how outstanding LOU1/2 were. They are the gold standard for story-driven, triple-A video game properties. They are also incredibly, and arguably justifiably, violent. In their adaptation to TV in HBO’s The Last of Us, Neil Druckmann and Craig Mazin glossed-over, foreshortened, or excised many of the long-running, violent episodes from the game. I think this is a narrative mistake that has weakened the characterization of Ellie and imperiled the story mechanics of a second season (and beyond).
Spoiler/Content warning: Obviously, spoiler warnings for the first season, first game, and the second game. Also, I’ll discuss a very post-apocalyptic horror hellscape of person-to-person violence…that also includes zombies
The Most Important Video Game Ever (For Me)
Over the years, I’ve played lots of video games and loved a great many of them: from side-scroller bliss with the Mario series to adult meditations on humanity (The Last of Us), Nietzschean philosophy (Dark Souls), and surviving grief (Silent Hill 2). While some of these were moving if not profound, the game that changed my life the most was “LOGIC LEVELS.”
This game stands out because it ultimately presaged my interest in logic and gates and also making hands-on learning fun. This seed would lead to the dial-up internet on a SCO V Unix in a shell; it would lead to the BBS era; it would lead to the philosophy degree and the IS degree and all those elective hours chocked full of foreign languages … just pretty much everything that I like. In some ways, there was a seed of me-ness on that Commodore 64 5¼ inch diskette.
As for the game play, perhaps showing is better than telling:
But what’s been so vexing about this game is that for the last several decades, I couldn’t remember its name and had the frustrating task of describing something that meant a lot to me, but which the world, largely, seemed to have forgotten.
A Solresol Library
I’ve been wondering: What would a library look like in a culture that still communicated its most important cultural institutions through music versus prose?1 What if the language of music were to define how that culture organized knowledge so that speaking (singing?) of the organization of knowledge imparted some metadata about the knowledge itself? What if we crossed solresol with the Dewey decimal system?
This idea was inspired by my playing, this past Spring, "Horizon: Forbidden West.“2 With its superb world-building and the graphics/audio capabilities of the PlayStation 5, the development team at Guerilla games helps us imagine a world where music is a dominant and uniting cultural thread:3
The game’s heroine, Aloy, enters in the Utaru tribe’s home village of “Plainsong” to beautiful choral music.