Intellectual history
Tool Creation and Cognitive Space
I was intrigued by a recent post by Alex Tiniuc about tool creation in software development. In “Unexpected Benefits of Building Your Own Tools”, Tiniuc describes how he’s been making a video game (main task) but that he took a detour to work on a simple tool for editing the inventory of “assets” (game-developer-speak for “stuff in the world”) possible in the game (side task). But once he returned to the main task, he found he’d boosted his productivity in such a way that he wasn’t in the weeds anymore; he was working at a higher level and, freed of drudgery, seeing ways to make the game (main task) better.1
Tiniuc observes that when we develop small tools that save us cognitive burden, we create, in aggregate, space for inspiration and intuition to blossom. I found a fascinating echo in the case of Tiniuc and that of William Oughtred a 16th century Anglican clergyman and mathematician.